![]() ![]() You may recall that I did the same thing in my first Retro Rewind on a WWE game. Just for the record, I’ve referred to every game mentioned thus far as “WWE” rather than “WWF” where appropriate (and will henceforth continue to do so) just to err on the side of caution. In any case, there are a couple of final things I want to quickly mention before I truly begin this installment of Retro Rewind. Then there was whatever the heck WWE Crush Hour was supposed to be, but my gut tells me we probably shouldn’t dwell on that. Examples of these include WWE Attitude, WWE War Zone, and the first few entries in the WWE SmackDown! franchise. There were also several WWE games from that particular 1997 to 2004 time period that weren’t Nintendo exclusives. There additionally existed a couple of N64-only games that featured talent from WWE’s main competitor at that time, WCW, but that’s a story for another day. The N64 had WWE WrestleMania 2000 and WWE No Mercy. The GameCube had WWE Day of Reckoning, WWE Day of Reckoning 2, WWE WrestleMania X8, and WWE WrestleMania XIX. In terms of strictly WWE-approved titles that were exclusively released on either the Nintendo 64 or the GameCube, there are several examples. This is a period that constituted the famous (or perhaps infamous) “Attitude Era” of sports entertainment. That’s especially true for WWE games that were developed between approximately 19. ![]() I find it odd because I’ve never really considered the extent to which WWE’s product would appeal to a more “family-friendly” audience that Nintendo typically tries to court with first-party titles. I’m fascinated by the number of wrestling games from the late 1990s to the mid-2000s that were exclusive to Nintendo consoles. ![]()
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